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1,281 Movie Reviews

More like watching a cartoon on T.V. than a Flash!

That was incredible and just completely different from any other flash movie, I've never seen a flash put together like this before! this was more like watching a professional cartoon on T.V. than watching a flash movie! Perhaps you should look into making a T.V. career out of this, if you haven't already. The only problem with this was the sound, it didn't seem to be particularly well done, the voices were very hard to understand, it sounded like the mouths were too close to the microphones, perhaps you could have had optional subtitles so that you could read what was being said, as it would have been much more enjoyable if you'd known 100% what was going on.

I found the Copyright bar a little too distracting at times, perhaps you could have included a little button which would have hidden it if you'd clicked it, and it could reappear if you scrolled your mouse across the bottom of the movie. Doing so would still have made the message appear originally, so no-one could claim it to be theirs.

The sound in the opening sequence, up until the two announcers talking, was too quiet, the music, the sounds of the people in the queue and the crowd noises should have been louder as it seemed too odd having it at a really quiet volume. Having it louder would have drawn you into the movie more.

I liked how right from the start you created the sense of mystery around 'The Two Ton Terror' by having a close up of the poster with him on, you instantly knew something was going to happen involving him, but you weren't quite sure who or what he was due to being unable to see him.

The announcers were really hard to understand due to the voice actors mouth being too close to the microphone, and at one point too far away, subtitles were an essential here in order for you to understand fully, I'm not sure whether you intended the voices to be like this or not, but still subtitles would have been very nice to have. Also the volume level of their voices kept getting considerably quieter and then louder, you either should have had it at the same/similar volume, or had the announcer keep moving the microphone away/towards his mouth to make there be a reason for this.

I liked the entrance of 'The Two Ton Terror' as the lights went out and you had a low angle shot of the gate rising, followed by close-up's of his opponents face, and a slow low-angle scrolling up shot of 'The Two Ton Terror's' body, it was a nice series of shots, which were a great way to get across the fact that the guy was someone to fear. Though perhaps you could have had the gate rising a little slower. It would have added to the suspense and made him seem even scarier, as it seemed to raise a little too fast.

I liked his entrance to the ring, since you couldn't see him, you weren't sure at all of who or what he was, but you got the impression that he was some kind of mighty demon. He even made a guy cry as he walked past him which was funny to see.

I liked how you showed his opponents thoughts, it was a great way to see what was going through his mind and it gave you a nice little insight into his character. As you clearly saw that money mattered more to him than anything, since he was prepared to risk his life for it. The thought bubbles worked really well in showing this, much better than any other method would have done.

I liked how when 'The Two Ton Terror' finally did remove his hooded top, you saw him from the back and you still weren't sure who or what he was until you finally decided to show him from the front and you found out he was only human. It was nice how you decided to keep up the mystery about who he was for so long, though when he was finally revealed, it made him seem much less threatening, despite his tough appearance.

Unfortunately there's not enough space for me to leave my full review here. If you wish to read it fully, go to the website in my profile. You will find the full review in the 'Character Breaking Reviews' forum, with the thread titled 'Sweet Mother of Vartan'.

Peace Out, Afro Stud

4/5

One of the best MK+SF movies.

When you clicked the 'about' button to read the background to the story, perhaps you could have made the background go black instead of keeping the background showing Ken and Raiden. As it would have made the text a little clearer, as there were a few places where the text and the background collided a little, and those with poor eyesight may have struggled to read it. That's no real big problem though, but just a little suggestion.

The same with when you pressed the 'play' button, perhaps you could have had a plain black background here too as there also was a bit of text-background collision here too, though on a lesser scale. Another suggestion for this part would have been if you'd added in a voice reading out the story, perhaps that was something you wanted to do though, but left it out due to not wanting to increase the filesize. It could have done with some music as well, as it took a little while to read through the whole thing, and the music would have made reading through it more entertaining.

When Chun-Li came in the graphics collision between the Street Fighter graphics and the Mortal Kombat graphics didn't look too good, but then that's always a problem when using the combination of those sprites within movies, due to how severely different their graphical style is. Self drawn characters would have solved the problem, but then again, you were going for a sprite movie here.

Perhaps you could have had the characters in the background moving more as the fight was taking place, just having three of the five characters make slight movements at the start wasn't enough and it made the characters seem more like statues as opposed to living people, which didn't seem all that good. Now I'm not saying they needed to be constantly moving, but a little piece of movement from them all every now and then would have made this sequence seem so much better, just having their heads follow Chun-Li as she was hit back and forth would have been sufficient, or perhaps they could have had some other form of movement, just anything to make them look like people and not statues.

Also whenever Kintaro walked a white border would appear around him every now and then, perhaps you could go back and edit this.

When Chun-Li got hit through the concrete it would have been nicer if the concrete had fallen to the floor instead of just vanishing in mid-air, but then again that's what normally happens within videogames like this, so then again maybe not, it would depend on what your aim was, whether you wanted there to be a realistic feel to it or not. Also the use of solely one shade of brown didn't make the hole look like a hole, perhaps you could have given it a bit of shading so that it looked more like one.

Again another minor complaint about text, with the text boxes for the characters speaking to each other, again there was a minor clash between the colour of the text and the background, perhaps a darker shade of blue would have done the job, as again those with not particularly good eyesight may have struggled slightly to read it.

In the next scene where Kintaro jumped and landed causing the ground to shake, white lines appeared at the top and bottom of the screen. It was a nice effect by having the screen shake as he landed, maybe the white lines appeared because you didn't have more of the top or bottom of the background, if so a possible solution for this would have been if you'd zoomed in more, then the white lines wouldn't have appeared and also you could have made it shake a little more to further dramatise the effect.

Unfortunately there's not enough space for me to leave my full review here. If you wish to read it fully, go to the website in my profile. You will find the full review in the 'Character Breaking Reviews' forum, with the thread titled 'MK vs. SF'.

Peace Out, Afro Stud

2/5

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387 Game Reviews

Good game and fairly addictive.

It was a good game, at first it didn't seem all that good, but after a while of playing it it became enjoyable as the number of enemies increased and the game wasn't as easy as it was at the start, and eventually after a while of playing the game became fairly addictive and I ended up playing it for a good couple of hours. I liked the idea of shooting mechanised beings as opposed to living things, it was a much better idea as it gave the game a different fell to it, had it been just yet another kill people or creatures game, it wouldn't have been anywhere near as good. Strangely enough the repetitive action that was in this game didn't make it seem boring, in fact it made the game better, something very few people manage to pull off, so well done on that. I liked going into Rage mode as it was nice to have a diffeent factor within the game and it gave the game a slightly different feel, which is always nice to have, I especially like the change in colour and speed at this point. The game would have been perhaps a little better with music, though the sound was actually fine without it and it didn't seem all that neccesary as there was pretty much constant sound effects taking place(I realise you have music in the non-Newgrounds version, but I just thought I'd mention that anyway). My only complaint with the game is that the powerups were a bit too random, I played it through a good few times and the whole randomness of it seemed a bit too much, sometimes they'd be absolutely no power-ups appear for ages, sometimes you'd get four within a very short period of time, sometimes certain power-ups would never appear and sometimes it would just be the same power-up appeaing over and over, this one was particularly bad when it was the Rage powerup over and over, as while I liked it, constant Rage powerups was a bad thing as it made it seem more like part of the gameplay as opposed to a great thing you can get every now and then. You should have tried making the powerups to a more set pattern, like one appears once a certain amount of time has passed and you don't get another power-up until the same amount of time has passed again. You also should have had it so that you have to get about 2 or 3 different power-ups until you get the same one again, eg. you get the gun power-up and it won't appear again until 2 different powerups have came along, so say, gun-life-invincibility, then the gun power-up would be able to appear again.

Peace Out, Afro Stud

3/5

Age 37, Male

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