More like watching a cartoon on T.V. than a Flash!
That was incredible and just completely different from any other flash movie, I've never seen a flash put together like this before! this was more like watching a professional cartoon on T.V. than watching a flash movie! Perhaps you should look into making a T.V. career out of this, if you haven't already. The only problem with this was the sound, it didn't seem to be particularly well done, the voices were very hard to understand, it sounded like the mouths were too close to the microphones, perhaps you could have had optional subtitles so that you could read what was being said, as it would have been much more enjoyable if you'd known 100% what was going on.
I found the Copyright bar a little too distracting at times, perhaps you could have included a little button which would have hidden it if you'd clicked it, and it could reappear if you scrolled your mouse across the bottom of the movie. Doing so would still have made the message appear originally, so no-one could claim it to be theirs.
The sound in the opening sequence, up until the two announcers talking, was too quiet, the music, the sounds of the people in the queue and the crowd noises should have been louder as it seemed too odd having it at a really quiet volume. Having it louder would have drawn you into the movie more.
I liked how right from the start you created the sense of mystery around 'The Two Ton Terror' by having a close up of the poster with him on, you instantly knew something was going to happen involving him, but you weren't quite sure who or what he was due to being unable to see him.
The announcers were really hard to understand due to the voice actors mouth being too close to the microphone, and at one point too far away, subtitles were an essential here in order for you to understand fully, I'm not sure whether you intended the voices to be like this or not, but still subtitles would have been very nice to have. Also the volume level of their voices kept getting considerably quieter and then louder, you either should have had it at the same/similar volume, or had the announcer keep moving the microphone away/towards his mouth to make there be a reason for this.
I liked the entrance of 'The Two Ton Terror' as the lights went out and you had a low angle shot of the gate rising, followed by close-up's of his opponents face, and a slow low-angle scrolling up shot of 'The Two Ton Terror's' body, it was a nice series of shots, which were a great way to get across the fact that the guy was someone to fear. Though perhaps you could have had the gate rising a little slower. It would have added to the suspense and made him seem even scarier, as it seemed to raise a little too fast.
I liked his entrance to the ring, since you couldn't see him, you weren't sure at all of who or what he was, but you got the impression that he was some kind of mighty demon. He even made a guy cry as he walked past him which was funny to see.
I liked how you showed his opponents thoughts, it was a great way to see what was going through his mind and it gave you a nice little insight into his character. As you clearly saw that money mattered more to him than anything, since he was prepared to risk his life for it. The thought bubbles worked really well in showing this, much better than any other method would have done.
I liked how when 'The Two Ton Terror' finally did remove his hooded top, you saw him from the back and you still weren't sure who or what he was until you finally decided to show him from the front and you found out he was only human. It was nice how you decided to keep up the mystery about who he was for so long, though when he was finally revealed, it made him seem much less threatening, despite his tough appearance.
Unfortunately there's not enough space for me to leave my full review here. If you wish to read it fully, go to the website in my profile. You will find the full review in the 'Character Breaking Reviews' forum, with the thread titled 'Sweet Mother of Vartan'.
Peace Out, Afro Stud
One of the best MK+SF movies.
When you clicked the 'about' button to read the background to the story, perhaps you could have made the background go black instead of keeping the background showing Ken and Raiden. As it would have made the text a little clearer, as there were a few places where the text and the background collided a little, and those with poor eyesight may have struggled to read it. That's no real big problem though, but just a little suggestion.
The same with when you pressed the 'play' button, perhaps you could have had a plain black background here too as there also was a bit of text-background collision here too, though on a lesser scale. Another suggestion for this part would have been if you'd added in a voice reading out the story, perhaps that was something you wanted to do though, but left it out due to not wanting to increase the filesize. It could have done with some music as well, as it took a little while to read through the whole thing, and the music would have made reading through it more entertaining.
When Chun-Li came in the graphics collision between the Street Fighter graphics and the Mortal Kombat graphics didn't look too good, but then that's always a problem when using the combination of those sprites within movies, due to how severely different their graphical style is. Self drawn characters would have solved the problem, but then again, you were going for a sprite movie here.
Perhaps you could have had the characters in the background moving more as the fight was taking place, just having three of the five characters make slight movements at the start wasn't enough and it made the characters seem more like statues as opposed to living people, which didn't seem all that good. Now I'm not saying they needed to be constantly moving, but a little piece of movement from them all every now and then would have made this sequence seem so much better, just having their heads follow Chun-Li as she was hit back and forth would have been sufficient, or perhaps they could have had some other form of movement, just anything to make them look like people and not statues.
Also whenever Kintaro walked a white border would appear around him every now and then, perhaps you could go back and edit this.
When Chun-Li got hit through the concrete it would have been nicer if the concrete had fallen to the floor instead of just vanishing in mid-air, but then again that's what normally happens within videogames like this, so then again maybe not, it would depend on what your aim was, whether you wanted there to be a realistic feel to it or not. Also the use of solely one shade of brown didn't make the hole look like a hole, perhaps you could have given it a bit of shading so that it looked more like one.
Again another minor complaint about text, with the text boxes for the characters speaking to each other, again there was a minor clash between the colour of the text and the background, perhaps a darker shade of blue would have done the job, as again those with not particularly good eyesight may have struggled slightly to read it.
In the next scene where Kintaro jumped and landed causing the ground to shake, white lines appeared at the top and bottom of the screen. It was a nice effect by having the screen shake as he landed, maybe the white lines appeared because you didn't have more of the top or bottom of the background, if so a possible solution for this would have been if you'd zoomed in more, then the white lines wouldn't have appeared and also you could have made it shake a little more to further dramatise the effect.
Unfortunately there's not enough space for me to leave my full review here. If you wish to read it fully, go to the website in my profile. You will find the full review in the 'Character Breaking Reviews' forum, with the thread titled 'MK vs. SF'.
That was kinda good.
It was kinda good, there wasn't really ever a particularly bad moment in it and some parts of it were really nicely done. It's main flaw was the fact that the song didn't go too well with the movie, the events taking place within the movie were touching but the song just wasn't touching at all and the combination of the two just didn't really work too well together, although you somehow the movie still ended up being good, if you'd had used a more fitting song though, this could have been amazing. The only two parts of this I didn't like was the fact that the guy was moving his mouth as though he was singing the lyrics, it just broke the sense of being able to have any emotion towards the movie, you should have just not had him singing along as it would have drawn people into the movie more instead of holding them back. The other thing I didn't like was no biggy at all, it was just that at times the heads were too large and it looked kind of odd. My personal favourite part of this movie was the part where the guy was a scarecrow, as it got across the message that he was lonely and felt that he couldn't do anything about it in a really nice way(if that's what you set out to do with this part, well done you did it, if it wasn't, then well done anyway, as you ended up doing it). A couple of other problems with the movie were that at times the graphics seemed a little fuzzy around the edges(yes I had it in high quality and not low or medium) and at times my speakers emitted a little crackle sound as the song seemed to be of a slightly poor quality in areas. It's just a shame that the song didn't fit too great with the movie, as if it had you'd have ended up with an absolutely amazing submission. Anyway, well done, good job, keep up the good work.
Thanks for putting this back up. I left this review before, I thought I should leave it again.
Good game, but the ending let it down.
It would have been better if the story you decided to cut out had been included, I'm sure no-one would have objected to a larger filesize if it was just going to make the game better and add more to it.
The backgrounds and some of the text were of a slightly poor quality as there was some static around them, I recommend Photoshop, Imageready or Irfanview to keep the quality of the pictures high whilst still reducing filesize. Also the ships didn't look too good when they got too close to the screen as the pixels became too stretched.
The sound loop on the menu was a little too short, sure you're not going to be on the menu for too long, but if you were to read the story, the music loops quite a few times and it doesn't sound too good, perhaps you could have cut out the silence and then have it so it was just continual music, but still a loop, I recommend Audacity to edit the sound clip.
I liked the new addition with the fact that you were able to buy upgraded weapons for your ship, though perhaps you should have included a little explanation as to how you earnt the points, by saying how many points you got for certain ships and how many points the coins gave you.
I liked how at first you weren't straight into the action, the brief introduction was a nice thing to start off the game, perhaps you should have disabled the movement of your ship at this point though.
You needed to make the enemy craft more visually different from friendly craft, the black for friendly and dark grey for enemies wasn't big enough a difference, perhaps light grey for one or the other would have improved it in making them differ more whilst still appearing as decent enough colours for craft.
At the start it said the weapon was Single MG, yet on use of it, it fired too beams instead of one, was that a mistake? Or just a not-so-well named weapon?
Sometimes points weren't given for destroying some ships, yet you still got points for blowing up a different ship of the same type, that problem needs to be sorted out.
I liked the fast pace of the first level, it made you have to react quickly to destroy the enemy craft and to avoid being hit, it was harder than the first two Drakojan Skies Missions, which was nice to see. I also liked the part where your craft turned upwards and went up into the sky, an original idea that worked really well and added to the gameplay.
The first boss seemed a little too easy though, stick to the edge of the screen, fire at him and move up and down occasionally when he fires, but since this was the first boss I guess the simplicity didn't matter too much. It also wasn't too good how when the boss went all the way to the left of the screen he fired back instead of forwards, this point was too easy and it just made it a far too simple point where you could just be positioned right in front of him and fire for a while with no worries whatsoever of taking any damage. Though I guess it made the next point where the boss went all the way to the left off the screen a little harder, since you were expecting it to do the same as before, but instead it fired forwards, so I guess it evened that part out. You just needed to have the boss firing more to make it harder, as there were too many times when it was just staying there doing nothing.
I liked the idea of being able to stop, play and pause the music at the bosses stage, however, you should have assigned each of them to a key instead of a click on screen, since you'd not want to take any damage just to do something to the music.
Unfortunately there's not enough space for me to leave my full review here. If you wish to read it fully, go to the website in my profile. You will find the full review in the 'Character Breaking Reviews' forum, with the thread titled 'Drakojan Skies Mission 3'
Good game and fairly addictive.
It was a good game, at first it didn't seem all that good, but after a while of playing it it became enjoyable as the number of enemies increased and the game wasn't as easy as it was at the start, and eventually after a while of playing the game became fairly addictive and I ended up playing it for a good couple of hours. I liked the idea of shooting mechanised beings as opposed to living things, it was a much better idea as it gave the game a different fell to it, had it been just yet another kill people or creatures game, it wouldn't have been anywhere near as good. Strangely enough the repetitive action that was in this game didn't make it seem boring, in fact it made the game better, something very few people manage to pull off, so well done on that. I liked going into Rage mode as it was nice to have a diffeent factor within the game and it gave the game a slightly different feel, which is always nice to have, I especially like the change in colour and speed at this point. The game would have been perhaps a little better with music, though the sound was actually fine without it and it didn't seem all that neccesary as there was pretty much constant sound effects taking place(I realise you have music in the non-Newgrounds version, but I just thought I'd mention that anyway). My only complaint with the game is that the powerups were a bit too random, I played it through a good few times and the whole randomness of it seemed a bit too much, sometimes they'd be absolutely no power-ups appear for ages, sometimes you'd get four within a very short period of time, sometimes certain power-ups would never appear and sometimes it would just be the same power-up appeaing over and over, this one was particularly bad when it was the Rage powerup over and over, as while I liked it, constant Rage powerups was a bad thing as it made it seem more like part of the gameplay as opposed to a great thing you can get every now and then. You should have tried making the powerups to a more set pattern, like one appears once a certain amount of time has passed and you don't get another power-up until the same amount of time has passed again. You also should have had it so that you have to get about 2 or 3 different power-ups until you get the same one again, eg. you get the gun power-up and it won't appear again until 2 different powerups have came along, so say, gun-life-invincibility, then the gun power-up would be able to appear again.
It wasn't very interesting.
I think I got the message, you were trying to say that, a load of people make crap, pointless violence movies and they end up getting past jusgement and that killing people just isn't funny at all, at least that's the impression I got. It kinda makes this hard to review as you weren't setting out to make a good kill-a-person game, so perhaps you should have gone about it a different way as this just wasn't at all interesting, you had to watch some guy die in three different ways, none of which were at all interesting. You needed some sound effects in it as well as it would have got the message across more and it would have made it more interesting.
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