Good game, but the ending let it down.
It would have been better if the story you decided to cut out had been included, I'm sure no-one would have objected to a larger filesize if it was just going to make the game better and add more to it.
The backgrounds and some of the text were of a slightly poor quality as there was some static around them, I recommend Photoshop, Imageready or Irfanview to keep the quality of the pictures high whilst still reducing filesize. Also the ships didn't look too good when they got too close to the screen as the pixels became too stretched.
The sound loop on the menu was a little too short, sure you're not going to be on the menu for too long, but if you were to read the story, the music loops quite a few times and it doesn't sound too good, perhaps you could have cut out the silence and then have it so it was just continual music, but still a loop, I recommend Audacity to edit the sound clip.
I liked the new addition with the fact that you were able to buy upgraded weapons for your ship, though perhaps you should have included a little explanation as to how you earnt the points, by saying how many points you got for certain ships and how many points the coins gave you.
I liked how at first you weren't straight into the action, the brief introduction was a nice thing to start off the game, perhaps you should have disabled the movement of your ship at this point though.
You needed to make the enemy craft more visually different from friendly craft, the black for friendly and dark grey for enemies wasn't big enough a difference, perhaps light grey for one or the other would have improved it in making them differ more whilst still appearing as decent enough colours for craft.
At the start it said the weapon was Single MG, yet on use of it, it fired too beams instead of one, was that a mistake? Or just a not-so-well named weapon?
Sometimes points weren't given for destroying some ships, yet you still got points for blowing up a different ship of the same type, that problem needs to be sorted out.
I liked the fast pace of the first level, it made you have to react quickly to destroy the enemy craft and to avoid being hit, it was harder than the first two Drakojan Skies Missions, which was nice to see. I also liked the part where your craft turned upwards and went up into the sky, an original idea that worked really well and added to the gameplay.
The first boss seemed a little too easy though, stick to the edge of the screen, fire at him and move up and down occasionally when he fires, but since this was the first boss I guess the simplicity didn't matter too much. It also wasn't too good how when the boss went all the way to the left of the screen he fired back instead of forwards, this point was too easy and it just made it a far too simple point where you could just be positioned right in front of him and fire for a while with no worries whatsoever of taking any damage. Though I guess it made the next point where the boss went all the way to the left off the screen a little harder, since you were expecting it to do the same as before, but instead it fired forwards, so I guess it evened that part out. You just needed to have the boss firing more to make it harder, as there were too many times when it was just staying there doing nothing.
I liked the idea of being able to stop, play and pause the music at the bosses stage, however, you should have assigned each of them to a key instead of a click on screen, since you'd not want to take any damage just to do something to the music.
Unfortunately there's not enough space for me to leave my full review here. If you wish to read it fully, go to the website in my profile. You will find the full review in the 'Character Breaking Reviews' forum, with the thread titled 'Drakojan Skies Mission 3'
Peace Out, Afro Stud
Good game and fairly addictive.
It was a good game, at first it didn't seem all that good, but after a while of playing it it became enjoyable as the number of enemies increased and the game wasn't as easy as it was at the start, and eventually after a while of playing the game became fairly addictive and I ended up playing it for a good couple of hours. I liked the idea of shooting mechanised beings as opposed to living things, it was a much better idea as it gave the game a different fell to it, had it been just yet another kill people or creatures game, it wouldn't have been anywhere near as good. Strangely enough the repetitive action that was in this game didn't make it seem boring, in fact it made the game better, something very few people manage to pull off, so well done on that. I liked going into Rage mode as it was nice to have a diffeent factor within the game and it gave the game a slightly different feel, which is always nice to have, I especially like the change in colour and speed at this point. The game would have been perhaps a little better with music, though the sound was actually fine without it and it didn't seem all that neccesary as there was pretty much constant sound effects taking place(I realise you have music in the non-Newgrounds version, but I just thought I'd mention that anyway). My only complaint with the game is that the powerups were a bit too random, I played it through a good few times and the whole randomness of it seemed a bit too much, sometimes they'd be absolutely no power-ups appear for ages, sometimes you'd get four within a very short period of time, sometimes certain power-ups would never appear and sometimes it would just be the same power-up appeaing over and over, this one was particularly bad when it was the Rage powerup over and over, as while I liked it, constant Rage powerups was a bad thing as it made it seem more like part of the gameplay as opposed to a great thing you can get every now and then. You should have tried making the powerups to a more set pattern, like one appears once a certain amount of time has passed and you don't get another power-up until the same amount of time has passed again. You also should have had it so that you have to get about 2 or 3 different power-ups until you get the same one again, eg. you get the gun power-up and it won't appear again until 2 different powerups have came along, so say, gun-life-invincibility, then the gun power-up would be able to appear again.
It wasn't very interesting.
I think I got the message, you were trying to say that, a load of people make crap, pointless violence movies and they end up getting past jusgement and that killing people just isn't funny at all, at least that's the impression I got. It kinda makes this hard to review as you weren't setting out to make a good kill-a-person game, so perhaps you should have gone about it a different way as this just wasn't at all interesting, you had to watch some guy die in three different ways, none of which were at all interesting. You needed some sound effects in it as well as it would have got the message across more and it would have made it more interesting.
It needed more to it.
There just didn't seem to be much to it, you just had to jump around the screen collecting items in order to gain points, it doesn't sound to be bad but the problem was that you just didn't do enough with it, you should have had it as a series of levels and had it so that you either had to reach the end or had to get a certain amount of points in order to get to the next level, as it would have dramatically increased the gameplay and it would have made it much more interesting. As it wasn't too good that it was only 45 seconds of jumping around getting items to try to gain points as it just didn't have much of a gameplay factor and once you'd completed it you wouldn't particularly want to play it again. You should have made it harder too as it was just far too easy to avoid damage and on the occasions when you would it wouldn't really effect you much at all, the fact that you had hearts constantly appearing on the screen as well that would increase your health didn't help matters here as it just made it even easier, to make it harder all you ahd to do was simply have more enemies on the screen at the same time and increase the damage that they do to you. The one part of this that I did like was with the acorns, as I liked how the longer you stayed touching it the more points you'd get, it was a nice idea and it gave you a decision to either stay on it getting more points but making the enemies get a lot closer to you so it's harder to avoid damage or to just get a point or two then leave and making it much easier to avoid the damage. Another way to improve it would have been if you'd made there be a way to kill the enemies as it just would have added more gameplay factor to it and it would have been more fun as there'd be another task you would want to achieve. You also needed to add some music into it as only having the sound effects just wasn't enough.
It needed to have something happening in it.
Nothing happened, some guy went on a weird machine thing, then there were loads of things you could click on and various random things would happen, but all that happened was you got to see some text some images of outlines and at the end the machine blew up, you should have some sort of interesting things happening when you clicked on the various parts of the machine as then they'd have been some sort of thing happening in it that was interesting. You also needed to have some sound, as it just seemed really odd that the whole thing was silent.
That was alright, a bit random though.
It was bit too random and it wasn't exactly laugh out loud funny but it was still alright, it didn't really have any particular feature to it that was particularly good, it definitely wasn't bad though. I wasn't too keen on the start as it wasn't really particualrly interesting it was alright it just didn't have that oomph factor, Charles Heston's voice also seemed to be pretty poor at this point. I wasn't too keen on the monkey one, it was funny at first but after a while it got a bit stupid due to the arm actions. I liked the Moses one, that one was pretty funny, I liked it how his beard started falling off and it was probably the best movie clip in it. I wasn't too keen on the green one as there just didn't seem to be that much to it and it wasn't really that funny. My favourite part of this ahd to be the game as it was pretty good and I liked the idea of the guy running around with bottles and that you lost points if you shot the alcohol, it was a nice game and it could have been submitted as a seperate submission if you'd added some levels into it.
There wasn't much to it.
There just wasn't much to this at all, click a button to push a fat guy you drew off of a building then if you click next you see some very disturbing picture of an actual naked fat person laying face down on the ground. There jsut wasn't much to it, it was over basically as soon as it had started and it wasn't particularly interesting either, you should ahve added some sort of point to it or made it more interactive in some way. You also needed to have some sound in it, as flash movies always seem odd without it and it always makes them seem that bit worse than they actually are.
I'm loving how this has got over 11000 views just because you put the word 'naked' in your author's comments.
I liked what you had but there just wasn't enough.
You shouldn't have submitted this as it isn't the finished version and I feel that demos/trailers/previews/unfinished work don't deserve to be submitted to Newgrounds as they are not the finished version, you should wait until you finish something before deciding to submit it.
Demo/Trailer/Preview/Unfinished Work rant over.
I liked what you had the only problem is that you just didn't have much in it, it was one fight and it was all over, okay it was just a demo but it was still far too short, you should have continued on from that fight and shown a bit of the story that happened after and then you should have been able to do something else after then this would have been a good demo. I liked the story to this, I liked the way the whole thing ran and I liked the fight style, it was a nice thing to do with setting a certain amount of action points a round and then having three attacks that take up a different amount and you have to choose what combination to use, it was good and it worked really well. The only thing you needed to add to this to improve it(apart from having more in it) was sound effects as it seemed really odd that the whole fight scene was just music. I know this is 5 years old but I think you should make the full game, I for one would love to see it and I'm sure it would do very well in the portal.
1/5(What this game deserves in terms of how good it was)
As this game was a Demo/Trailer/Preview/Unfinished Work I shall vote 0 for it despite the fact that it earnt a higher score, sorry but those are my rules when it comes to Demos/Trailers/Previews/Unfinished Work
0/5(What I shall be voting for this submission)
That was awful.
The joke to this just wasn't funny, Mario takes too much weed, sorry but no, that just isn't funny. The game itself was also poor, the movement was very choppy and you weren't able to jump high enough which just made it even worse, it would have been more fun if you were able to jump properly, it also would have been better if the game had been longer, you should have been able to get to the end of the level, you could have even had more than one level as it would have added more to the gameplay and the game would have been much better, then maybe you could have had some jokes in it about Mario getting high that were actually funny. You also needed to improve the sound quality as it was just very scratchy.
It needed more to it as there wasn't really anything in it, if you left the hospital you had to run back in and when you saw Bill Clinton you had to ignore him and then that was it, it was all over and nothing had really happened. The humour was terrible, just fart, piss and shit jokes, piss, fart and shit jokes aren't funny, they never were and they never will be. You should have had some sound effects in it as there were times when it was absolutely neccesary and it just seemed odd without them.
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