Good game, but the ending let it down.
It would have been better if the story you decided to cut out had been included, I'm sure no-one would have objected to a larger filesize if it was just going to make the game better and add more to it.
The backgrounds and some of the text were of a slightly poor quality as there was some static around them, I recommend Photoshop, Imageready or Irfanview to keep the quality of the pictures high whilst still reducing filesize. Also the ships didn't look too good when they got too close to the screen as the pixels became too stretched.
The sound loop on the menu was a little too short, sure you're not going to be on the menu for too long, but if you were to read the story, the music loops quite a few times and it doesn't sound too good, perhaps you could have cut out the silence and then have it so it was just continual music, but still a loop, I recommend Audacity to edit the sound clip.
I liked the new addition with the fact that you were able to buy upgraded weapons for your ship, though perhaps you should have included a little explanation as to how you earnt the points, by saying how many points you got for certain ships and how many points the coins gave you.
I liked how at first you weren't straight into the action, the brief introduction was a nice thing to start off the game, perhaps you should have disabled the movement of your ship at this point though.
You needed to make the enemy craft more visually different from friendly craft, the black for friendly and dark grey for enemies wasn't big enough a difference, perhaps light grey for one or the other would have improved it in making them differ more whilst still appearing as decent enough colours for craft.
At the start it said the weapon was Single MG, yet on use of it, it fired too beams instead of one, was that a mistake? Or just a not-so-well named weapon?
Sometimes points weren't given for destroying some ships, yet you still got points for blowing up a different ship of the same type, that problem needs to be sorted out.
I liked the fast pace of the first level, it made you have to react quickly to destroy the enemy craft and to avoid being hit, it was harder than the first two Drakojan Skies Missions, which was nice to see. I also liked the part where your craft turned upwards and went up into the sky, an original idea that worked really well and added to the gameplay.
The first boss seemed a little too easy though, stick to the edge of the screen, fire at him and move up and down occasionally when he fires, but since this was the first boss I guess the simplicity didn't matter too much. It also wasn't too good how when the boss went all the way to the left of the screen he fired back instead of forwards, this point was too easy and it just made it a far too simple point where you could just be positioned right in front of him and fire for a while with no worries whatsoever of taking any damage. Though I guess it made the next point where the boss went all the way to the left off the screen a little harder, since you were expecting it to do the same as before, but instead it fired forwards, so I guess it evened that part out. You just needed to have the boss firing more to make it harder, as there were too many times when it was just staying there doing nothing.
I liked the idea of being able to stop, play and pause the music at the bosses stage, however, you should have assigned each of them to a key instead of a click on screen, since you'd not want to take any damage just to do something to the music.
Unfortunately there's not enough space for me to leave my full review here. If you wish to read it fully, go to the website in my profile. You will find the full review in the 'Character Breaking Reviews' forum, with the thread titled 'Drakojan Skies Mission 3'
Peace Out, Afro Stud
2/5